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Dungeon survival mod
Dungeon survival mod







dungeon survival mod dungeon survival mod

No health magicka stamina regen outside of camp Mapping (maybe something as turning off player location) What would make a good "dungeon survival mode"? I think looking at what the original dungeons and dragons did with the concept of "resource management" could be helpful:

dungeon survival mod

In fact Frostfall, last seed and camping specifically suspend their effects in the dungeon! there are cool things to see and do in the overland, but the real meat of the game is finding the biggest deepest dungeons to explore.Ĭhesko's mods don't focus on the dungeon (I'm not harping on Chesko, he is just the benchmark by which all things survival mode are compared!). As Chesko's said, food and clean water are not difficult to find in Tamriel (unlike the post apocalypse). Yes there was overland movement, but the game is about dungeon exploration and Skyrim fits that mold. Even the source fiction of the post apocalyptic focuses in this idea of exploring the "wasteland".ĭungeons and dragons however (if seeing elder scrolls through the table top RPG lens) historically has focuses on the dungeon and survival in the dungeon. Yes, supermarkets full of ghouls are a thing and apartment complexes full of Raiders, but, in my experience, Fallout is about exploring the external ruined wastes of the post apocalypse and, in that sense, a "survival mode" of no fast travel/radiation/food/thirst is a legitimate game mechanic. In Fallout, I think it is arguable that the game focuses more on overworld play than dungeon play. Hi, I'm a big fan of Chesko and his survival mod, but I think a opportunity exists for another enterprising modders to create a different kind of surivival mode experience.









Dungeon survival mod